January 25th, 2009
So I messed around with actionscript 3 for a few hours this weekend and this was the result. More flash games to come in the near future.
Click the title to go to my site and play it.
January 20th, 2009
It’s late and I’m tired so I’ll just list whats changed.
Added:
- Level loading using xml
- Barriers that bodies can bounce off of
- Multiple player controlled bodies
Started work on but still not done:
- Level transitions and level sets
- Scrolling levels
- Menus and level select screen
- More stuff that I can’t remember
And of course the obligatory screenshots:


Plenty of unfinished stuff showing in the second screen and the lowish framerate is because I’m running it on my macbook.
I’ll upload another version when its polished a bit more.
January 11th, 2009
I ended up participating in this weekends MiniLD6 contest although I didn’t put in the effort I normally would for a full LD contest. I ended up working on this entry a little bit on Friday night, where I did all the art and music, and I did a bit of coding on Saturday, although not enough to actually call this a game.

I didn’t finish any of the gameplay and its missing half the art and all the sound and music I made. I was trying to stick to the limitations of the original gameboy since it went well with the monochrome theme. All you can do right now is walk around with the arrow keys and make a road using the spacebar. I’m pretty sure if you try and make a road offscreen it will crash, but I haven’t tried it. Anyways, let me know what you think and I’ll try and finish it up some time.
Download
January 4th, 2009
Ever since I saw the collect the coins while orbiting small stars minigame thingy in super mario galaxy I wanted to try to do something similar although maybe with obstacles and enemies to flesh it out a bit. Over the past week I actually managed to sit down and crank out the beginnings of a rough prototype. It didn’t end up anything like the minigame that inspired it but I like what I’ve done with the game so far.

In the gallery below you can see the progress of the game so far. It’s gone through a lot of iterations and I’ve tried to choose screenshots that were representative of each one.

Make sure that you give the prototype a try and if you’re interested in more of the details of development you can read about them after the jump.
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